var speed : float = 5f;
var Missile : GameObject;
float _delayTime;
void Update ()
{
_delayTime += Time.deltaTime;
if (_delayTime > 30f)
{
transform.position = Vector3.MoveTowards(transform.position,
Vector3(0.6695971,-0.3633507,1.683784), speed * Time.deltaTime);
}
if(transform.position.x <= 0.8)
{
Destroy (Missile);
}
}
↧