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Comment by julianjulianov

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var speed : float = 5f; var Missile : GameObject; float _delayTime; void Update () { _delayTime += Time.deltaTime; if (_delayTime > 30f) { transform.position = Vector3.MoveTowards(transform.position, Vector3(0.6695971,-0.3633507,1.683784), speed * Time.deltaTime); } if(transform.position.x <= 0.8) { Destroy (Missile); } }

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