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Comment by Wingman526

#pragma strict var speed : float = 5f; var $$anonymous$$issile : GameObject; function Update () { function Delay () { WaitForSeconds(30); } transform.position = Vector3.$$anonymous$$oveTowards(transform.position, Vector3(0.6695971,-0.3633507,1.683784), speed * Time.deltaTime); if(transform.position.x <= 0.8){Destroy ($$anonymous$$issile); } }

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